Jumping: title of the animation

As we can observe in the animation, the title of the film is deeply connected with the main action movement which is all the time “jumping”. The presentation of the credits at the start and the end is referencing the title also, implanting the movement into the spectator’s mind.

The mixture use of different camera movements, mainly tilt up to down, built the impression of someone jumping without having a character doing those movements. Moreover, there is an exact timing and spacing on the action to show different intensities and heights. Having separating the stages of the jump in four parts: a pause when the character is preparing; going up slowly; a stop on the high point, sometimes it had slow motion for changing directions; and finally, a fast landing with a small bounce on the floor if the jump was too high.

For example in the scene of the building from 2:49 to 2:59, when the character was going down faster, even the windows of the building were filled with lines, on one side working as action lines and on the other side to express that there was not time to capture the happenings throw the window. In contrast, when the character was going up, the contains of the building were visible through the window framed like a comic pages.

Some of the jumps have different camera movement, like panning right to left, close up and out for changing directions or enriching different viewpoints of the environment.

Nonetheless, to apply more reality to the jumps, the animation portrayed many reactions of animals and people reacting to the character’s landing. On one hand, animals are mostly surprised and then walk away nervously; on the other hand, people were obviously confused of the sudden apparition, however in the scene of the cannibals and war zone, the child was treated like a threat and was being attacked by them. 

Animation of the credits (top left three images); comparison of the building’s windows when it is landing and ascending (followed two images on the left); different reactions and physics consequence of the character’s jump landing.

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